Selasa, 13 November 2012

KOPERASI BAKTI IBU

Saya akan membagi pengalaman tetang survei ke Koperasi Bakti Ibu di daerah lingkungan rumah saya. singkat cerita Koperasi ini berdiri atas gagasan ibu Ratni yang sadar akan kebutuhan sehari-hari (sembako) yang semakin mahal , maka didirikanlah koperasi bakti ibu pada tanggal 17 juli 2010 atas persetujuan lingkungan tersebut. 
Anggota koperasi tersebut terdiri dari ibu-ibu arisan yang beranggotakan 20orang. Modal awal untuk membentuk koperasi tersebut Rp. 5.000.000,- di rinci Rp.150.000,-/anggota untuk menyumbang sisanya pinjam ke bank swasta dengan persyaratan tertentu . Simpanan pokok koperasi tersebut berkisar Rp. 500.000,- dan simpanan wajib Rp. 50.000,- . Walaupun terbilang masih usaha baru namun banyak warga yang memilih berbelanja di koperasi tersebut , karna lebih terjangkau harganya . Koperasi Bakti Ibu tidak hanya mendiakan sembako , tetapi juga alat-alat tulis dan seragam sekolah . Karna keramahan anggotanya tidak sedikit warga yang datang berkunjung untuk sekedar berbincang dengan anggota koperasi tersebut . 
Itu saja pengalaman yang bisa saya bagikan untuk kawan blog saya.
walaupun pendek cerita saya hara mampu menambah wawasan ,bahwa koperasi sudah tidak bisa di pandang sebelah mata :)
semoga bermanfaat ^_^

Jumat, 12 Oktober 2012

SEJARAH KOPERASI


Pada tahun 1988 di Inggris tepatnya dikota rochdale pertama kali koperasi berdiri. Timbulnya koperasi pada masa kapitalisme sebagai akibat revolusi industri. Koperasi menyediakan barang-barang untuk keperluan sehari-hari tapi karena penumpukan modal koperasi ,akhirnya koperasi memproduksi barangnya sendiri untuk dijual. Munculnya koperasi membuka kesempatan bagi orang-orang yang belum mendapat pekerjaan. Berkembangnya koperasi di Rocdhale ini ,membuat pengaruh terhadap koperasi di inggris maupun diluar inggris. tahun 1852, jumlah koperasi di Inggris sudah mencapai 100 unit.Kemudian pada tahun 1862, dibentuklah Pusat Koperasi Pembelian dengan nama The Cooperative Whole Sale Society (CWS). The Cooperative Whole Sale Sosiety berhasil mempunyai lebih kurang 200 pabrik dengan 9.000 orang pekerja pada tahun 1945. Melihat perkembangan usaha koperasi baik di sektor produksi maupun di sektor perdagangan, pimpinan CWS kemudian membuka perwakilannya di luar negeri seperti New York, Kepenhagen, Hamburg, dan lain-lain. Lalu ditahun 1876, koperasi ini telah melakukan ekspansi usaha di bidang transportasi, perbankan, dan asuransi. Tahun 1870, koperasi tersebut juga membuka usaha di bidang penerbitan, berupa surat kabar yang terbit dengan nama Cooperative News. The Women’s Coorporative Guild yang dibentuk pada tahun 1883, besar pengaruhnya terhadap perkembangan gerakan koperasi, disamping memperjuangkan hak-hak kaum wanita sebagai ibu rumah tangga, warga negara, dan sebagai konsumen. Kemudian koperasi juga berkembang di Jerman yang dipelopori Ferdinan Lasalle, Friedrich W. Raiffesen (1818-1888), dan Herman Schulze (1803-1883) di Denmark dan sebagainya. Setengah abad setelah pendirian Koperasi Rochdale, seiring dengan berkembangnya koperasi diberbagai negara, para pelopor koperasi sepakat untuk membentuk International Cooperative Alliance (ICA-Persekutuan Koperasi Internasional) dalam Kongres Koperasi Internasional yang pertama pada tahun 1896, di London. Dengan terbentuknya ICA, maka koperasi telah menjadi suatu gerakan internasional.Pada tahun 1896 seorang Pamong Praja Patih R.Aria Wiria Atmaja di Purwokerto mendirikan sebuah Bank untuk para pegawai negeri (priyayi).Ia terdorong oleh keinginannya untuk menolong para pegawai yang makin menderita karena terjerat oleh lintah darat yang memberikan pinjaman dengan bunga yang tinggi. Cita-cita semangat Patih tersebut selanjutnya diteruskan oleh De Wolffvan Westerrode, seorang asisten residen Belanda. De Wolffvan Westerrode sewaktu cuti berhasil mengunjungi Jerman dan menganjurkan akan mengubah Bank Pertolongan Tabungan yang sudah ada menjadi Bank Pertolongan, Tabungan dan Pertanian. Ia juga menganjurkan mengubah Bank tersebut menjadi koperasi. Di samping itu ia pun mendirikan lumbung-lumbung desa yang menganjurkan para petani menyimpan pada pada musim panen dan memberikan pertolongan pinjaman padi pada musim paceklik. Ia pun berusaha menjadikan lumbung-lumbung itu menjadi Koperasi Kredit Padi. Tahun 1927 dibentuk Serikat Dagang Islam, yang bertujuan untuk memperjuangkan kedudukan ekonomi pengusah-pengusaha pribumi. Kemudian pada tahun 1929, berdiri Partai Nasional Indonesia yang memperjuangkan penyebarluasan semangat koperasi. Setelah Indonesia merdeka, pada tanggal 12 Juli 1947, pergerakan koperasi di Indonesia mengadakan Kongres Koperasi yang pertama di Tasikmalaya . Kemudian 12 Juli 1947 ditetapkan sebagai Hari Koperasi Indonesia. Menurut Undang-undang No. 25 tahun 1992 Pasal 4 dijelaskan bahwa koperasi memiliki fungsi dan peranan antara lain yaitu mengembangkan potensi dan kemampuan ekonomi anggota dan masyarakat, berupaya mempertinggi kualitas kehidupan manusia, memperkokoh perekonomian rakyat, mengembangkan perekonomian nasional, serta mengembangkan kreativitas dan jiwa berorganisasi bagi pelajar bangsa. Koperasi berbentuk Badan Hukum menurut Undang-Undang No.12 tahun 1967 adalah (Organisasi) ekonomi rakyat yang berwatak sosial, beranggotakan orang-orang atau badan hukum koperasi yang merupakan tata susunan ekonomi sebagai usaha bersama, berdasarkan asas kekeluargaan. Kinerja koperasi khusus mengenai perhimpunan, koperasi harus bekerja berdasarkan ketentuan undang-undang umum mengenai organisasi usaha (perseorangan, persekutuan, dsb.) serta hukum dagang dan hukum pajak.




ARTI DARI LAMBANG KOPERASI

NO
LAMBANG
ARTI
1
Gerigi roda/ gigi roda
Upaya keras yang ditempuh secara terus menerus. Hanya orang yang pekerja keras yang bisa menjadi calon Anggota dengan memenuhi beberapa persyaratannya.
2
Rantai (di sebelah kiri)
Ikatan kekeluargaan, persatuan dan persahabatan yang kokoh. Bahwa anggota sebuah Koperasi adalah Pemilik Koperasi tersebut, maka semua Anggota menjadi bersahabat, bersatu dalam kekeluargaan, dan yang mengikat sesama anggota adalah hukum yang dirancang sebagai Anggaran Dasar (AD) / Anggaran Rumah Tangga (ART) Koperasi. Dengan bersama-sama bersepakat mentaati AD/ART, maka Padi dan Kapas akan mudah diperoleh.
3
Kapas dan Padi (di sebelah kanan)
Kemakmuran anggota koperasi secara khusus dan rakyat secara umum yang diusahakan oleh koperasi. Kapas sebagai bahan dasar sandang (pakaian), dan Padi sebagai bahan dasar pangan (makanan). Mayoritas sudah disebut makmur-sejahtera jika cukup sandang dan pangan.
4
Timbangan
Keadilan sosial sebagai salah satu dasar koperasi. Biasanya menjadi simbol hukum. Semua Anggota koperasi harus adil dan seimbang antara "Rantai" dan "Padi-Kapas", antara "Kewajiban" dan "Hak". Dan yang menyeimbangkan itu adalah Bintang dalam Perisai.
5
Bintang dalam perisai
Dalam perisai yang dimaksud adalah Pancasila, merupakan landasan idiil koperasi. Bahwa Anggota Koperasi yang baik adalah yang mengindahkan nilai-nilai keyakinan dan kepercayaan, yang mendengarkan suara hatinya. Perisai bisa berarti "tubuh", dan Bintang bisa diartikan "Hati".
6
Pohon Beringin
Simbol kehidupan, sebagaimana pohon dalam Gunungan wayang yang dirancang oleh Sunan Kalijaga. Dahan pohon disebut kayu (dari bahasa Arab "Hayyu"/kehidupan). Timbangan dan Bintang dalam Perisai menjadi nilai hidup yang harus dijunjung tinggi.
7
Koperasi Indonesia
Koperasi yang dimaksud adalah koperasi rakyat Indonesia, bukan Koperasi negara lain. Tata-kelola dan tata-kuasa perkoperasian di luar negeri juga baik, namun sebagai Bangsa Indonesia harus punya tata-nilai sendiri.
8
Warna Merah Putih
Warna merah dan putih yang menjadi background logo menggambarkan sifat nasional Indonesia.

Jumat, 22 Juni 2012

CYBER CRIME

LA. LAB INTERNET DASAR SHIFT 1


CYBER CRIME


Dari Wikipedia bahasa Indonesia, ensiklopedia bebas


Kejahatan dunia maya (Inggris:cybercrime) adalah istilah yang mengacu kepada aktivitas kejahatan dengan komputer atau jaringan komputer menjadi alat, sasaran atau tempat terjadinya kejahatan. Termasuk ke dalam kejahatan dunia maya antara lain adalah penipuan lelang secara online, pemalsuan cek, penipuan kartu kredit/carding, confidence fraud, penipuan identitas,pornografi anak, dll.
Walaupun kejahatan dunia maya atau cybercrime umumnya mengacu kepada aktivitas kejahatan dengan komputer atau jaringan komputer sebagai unsur utamanya, istilah ini juga digunakan untuk kegiatan kejahatan tradisional di mana komputer atau jaringan komputer digunakan untuk mempermudah atau memungkinkan kejahatan itu terjadi.
Contoh kejahatan dunia maya di mana komputer sebagai alat adalah spamming dan kejahatan terhadap hak cipta dan kekayaan intelektual. Contoh kejahatan dunia maya di mana komputer sebagai sasarannya adalah akses ilegal (mengelabui kontrol akses), malware dan serangan DoS. Contoh kejahatan dunia maya di mana komputer sebagai tempatnya adalah penipuan identitas. Sedangkan contoh kejahatan tradisional dengan komputer sebagai alatnya adalah pornografi anak dan judi online. Beberapa situs-situs penipuan berkedok judi online termasuk dalam sebuah situs yang merupakan situs kejahatan di dunia maya yang sedang dipantau oleh pihak kepolisian dengan pelanggaran pasal 303 KUHP tentang perjudian dan pasal 378 KUHP tentang penipuan berkedok permainan online dengan cara memaksa pemilik website tersebut untuk menutup website melalui metode DDOS website yang bersangkutan.(28/12/2011)


Komentar :
Menurut saya , kejahatan di dunia maya atau lebih dikenal dengan Cyber Crime sangat berbahaya . Pasalnya ini bisa merugikan semua orang ,bahkan negara. Dimana para pelaku kejahatan yang sering disebut HACKER dengan leluasa melakukan kejahatannya seperti membuat iklan palsu yang didalamnya terdapat virus yang lebih berbahaya lagi adalah membobol tabungan seseorang melalui data-data yang sudah ada di bank atau lembaga keuangan lainnya. kejahatan ini seharusnya ditangani lebih serius . Kelihatannya memang sepele ,tetapi ketika sudah bergerak terkadang aparat keamanan pun akan kesulitan karena sang hacker lebih menguasai tekhnologi yang kadang sudah diluar yang orang lain ketahui. Jadi waspadalah ketika kita harus menyimpan data-data yang berhubungan dengan internet.

CAUSATIVE VERB


Tugas IV ( periode 8 juni - 22 juni )

CAUSATIVE VERB

Causative verb menunjukkan bahwa seseorang/sesuatu secara tidak langsung bertanggung jawab terhadap sebuah tindakan. Subjek tidak melakukan tindakan itu sendiri, tetapi justru menyebabkan seseorang/sesuatu yang lain melakukannya.

  • MAKE

Make biasanya digunakan untuk memaksa seseorang dalam melakukan sesuatu
Bentuknya : Make + Subject + Object

  • Did somebody .......... you wear that ugly dress ? ( make )
  • She …....... her children do their homework . ( made )
  • My father …....... me join to football club . ( made )
  • My brother …....... me apologize for what I had said . ( made )
  • Mom and me …....... cake together. ( made )

  • LET

Let digunakan untuk membolehkan seseorang melakukan sesuatu.

Bentuknya : Let + Subject + Verb

  • I don’t know if my boss will …....... me take the day of f. ( let )
  • Yu-chan …....... me read a new comic . ( let )
  • will your sister …........ you go to the ari's party? ( let )
  • Tommy …....... me buy his laptop. ( let )
  • Koko …...... let me drive his old car. ( let )

  • HAVE

Have merupakan causative verb yang umum di bandingkan dengan melakukan dengan diri kita sendiri.Biasanya kita yang “menyuruh” untuk dilakukan oleh orang lain.

Bentuknya : “to have” + Object + Past participle(verb 3)

  • I …....... the oli in my motorcycle changed . ( had )
  • I …....... my pen borrowed yesterday . ( had )
  • I …....... my cat bought five days ago . ( had )
  • Did you …....... you living room cleaned ? ( have )
  • I …....... my dress cleaned yesterday . ( had )



  • GET

Get biasanya lebih sering di gunakan ketimbang have.

Bentuknya : “to get” + Obyek + Past participle

  • I …....... my handphone fixed . ( got )
  • I …....... my fan broken last night . ( got )
  • She …...... her earphone fixed last monday . ( got )
  • I …...... my bag cleaned . ( got )
  • I …...... my umbrella sold last week. ( got )

Minggu, 03 Juni 2012

COMPUTER


COMPUTER
From Wikipedia, the free encyclopedia






  This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.(May 2007)  
Komputer  
Genres Electronic  
Labels Mute Records  
Associated acts I Start Counting
Fortran 5  
Website www.komputer.org.uk(offline)
Komputer is a London-based electronic band, composed of Simon Leonard and David Baker.[1]
[edit]Background
Collaborating since 1982, Leonard and Baker were originally signed to Mute Records in 1984 under the name I Start Counting [2] and continued with releases under the monikerFortran 5[3] until the release of Komputer’s debut album, The World of Tomorrow in (1998).
Simon Leonard and David Baker originally met at Middlesex University where they DJed together and, in 1982 began to collaborate on an electronic pop project, I Start Counting. Both had an abiding affection for pop music as well as a deep love of music in general, although Leonard specialised more in technology and David's bias was on the musical side. I Start Counting released two albums, and, in 1987, supported Erasure on a European tour.
In 1990 the new material they were working on was sounding quite different from their electro pop roots and it was decided that a new name, Fortran 5, would give the new dance/techno style a completely fresh start. The duo also began to collaborate with a number of other artists including DJ Colin Faver, Thrash of The Orb, Rod Slater of the Bonzos and Neil Arthur of Blancmange. Remixes were provided by the likes of Vince Clarke, Moby, Joey Negro, David Holmes and Pascal Gabriel, while the duo supplied remixes for other artists including Erasure, Inspiral Carpets and Laibach.
David and Simon then reacted to the tedium of mid 90's indie guitar music by returning to their Kraftwerk inspired roots which again provoked a name change.The band takes samples from a variety of sources: from Russian cosmonauts to rubbish compactors and mobile phone ringtones.
Komputer's first releases, the 'Komputer EP' and the subsequent album 'The World Of Tomorrow'; were a respectful homage to the duo's German electronic heroes. Later material saw Komputer absorbing a much wider variety of influences and creating their own unique style of English electronic pop/folk music.
The duo never performed live as Fortran 5, but from the earliest days as Komputer, live shows were very important, leading to many performances all over Europe, most recently appearing at the Short Circuit presents Mute festival at London’s Roundhouse.
For Synthetik, the band’s third album, the music gradually evolved over a long period of time, tracks were tried out in live sets then discarded or reworked in the studio, maturing into a return to the more traditional electro sound of the first album, The World Of Tomorrow, with the incorporation of a more experimental and contemporary electronica approach.

sumber : www.wikipedia.org


Defense of the Ancients







Defense of the Ancients  


Defense of the Ancients loading screen as of version 6.73, featuring depictions of several heroes.  
Designer(s) "Eul"
Steve "Guinsoo" Feak
"IceFrog"  
Platform(s) Mac OS, Mac OS X,Microsoft Windows  
Latest release 6.74c / March 21, 2012[1]  
Genre(s) Action RTS  
Mode(s) Multiplayer with 2-10 players
Single-player (AI versions)
From Wikipedia, the free encyclopedia
  (Redirected from Dota allstars)

Contents
1 Gameplay
2 Development
3 Reception and legacy
4 Sequel
5 References
For other uses, see DOTA.
Defense of the Ancients (DotA) is an action real-time strategy mod for the video gameWarcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.[2]
The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68.[3] This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "IceFrog" developing the game since 2005.
Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry website Gamasutra, the article's author claimed that "DotA is likely the most popular and most-discussed free, non-supported game mod in the world".[4] Valve Corporation is currently developing a stand-alone sequel, Dota 2.[5]
 Gameplay


A game of DotA in progress
DotA pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.[6][7]
Each human player controls one hero, a powerful unit with unique abilities. In DotA, players on each side choose one of 108 heroes,[8] each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone.[9] Defense of the Ancients allows up to ten players in a five-versus-five format and an additional two slots for referees or observers, often with an equal number of players on each side.


The differences between The Sentinel base (top) and the Scourge base (bottom)
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, unlike most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling upimproves the hero's toughness and the damage they can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.[10] This has caused emphasis on a technique called "last-hitting," which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow".[11] Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod.[12] Item choice also affects play style, as any given item may increase one statistic while leaving another unchanged.
DotA offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.[13]
Development
Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net.[14] These custom scenarios can be simple terrain changes, which play like normalWarcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients.[14]
The first version of Defense of the Ancients was released in 2003 by a mapmaker under the alias of Eul[15] who based the map on a previous StarCraft scenario known as "Aeon of Strife".[13] After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario.[16] Other mapmakers produced spinoffs that added new heroes, items, and features.[15]
Among the DotA variants created in the wake of Eul's map, there was DotA Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version would become today's dominant version of the map, simply known as Defense of the Ancients.[17] Feak said when he began developing DotA Allstars, he had no idea how popular the game would eventually become; the emerging success of the gametype inspired him to design a new title around what he considered an emerging game genre.[18] Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.[15]
Feak used a battle.net chat channel as a place for DotA players to congregate,[15] but DotA Allstars had no official site for discussions and hosting. Subsequently, the leaders of the DotA Allstars clan, TDA, proposed that a dedicated web site be created to replace the various online alternatives that were infrequently updated or improperly maintained. TDA member Steve "Pendragon" Mescon created the former official community site, dota-allstars.com, on October 14, 2004.[19]
Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied by achangelog.[20] IceFrog was at one time highly reclusive, refusing to give interviews; the only evidence of his authorship was the map maker's email account on the official website and the name branded on the game's loading screen.[4] IceFrog now interacts with players through a personal blog where he answers common questions players have about him and about the game.[21] He has also posted information about upcoming map releases, including previews of new heroes and items.[22]
Defense of the Ancients is maintained via official forums. Users can post ideas for new heroes or items, some of which are added to the map. Players have contributed icons and hero descriptions and created the artwork displayed while the map loads, and suggestions for changes to existing heroes or items are taken seriously; IceFrog once changed a new hero less than two weeks after the new version of the map was released.[4] Versions of the scenario where enemy heroes are controlled by artificial intelligences have also been released. Mescon continued to maintain dota-allstars.com, which by the end of IceFrog's affiliation in May 2009 had over 1,500,000 registered users and had received over one million unique visitors every month.[19] Due to their separation, IceFrog announced that he would be further developing a new official site, playdota.com, while continuing game development;[23] Mescon closed dota-allstars on July 22, 2010, citing dropping statistics and his new passion for League of Legends as the reason for its end.
Because Warcraft III custom games have none of the features designed to improve game quality (matchmaking players based on connection speed, etc.), various programs are used to maintain Defense of the Ancients. External tools ping player's locations, and games can be named to exclude geographic regions.[4] Clans and committees such as TDA maintain their own official list of rules and regulations, and players can be kicked from matches by being placed on "banlists".[4]
Reception and legacy
 See also: Action real-time strategy


The top three finalists from the first World Cyber Games Defense of the Ancientschampionship
The popularity of Defense of the Ancients has increased over time. The scenario was featured by Computer Gaming World in a review of new maps and mods in Warcraft III.[24]DotA Allstars became an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzCon convention in 2005.[25] DotA Allstars was also featured in theMalaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season.[26] Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues.[27] Additionally, the scenario appeared in Electronic Sports World Cup (ESWC) 2008;[28][29] Oliver Paradis, ESWC's competition manager, noted that the high level of community support behind the scenario, as well as its worldwide appeal, were among the reasons it was chosen.[30]
The scenario is popular in many parts of the world; in the Philippines and Thailand, it is played as much as the game Counter-Strike.[31][32] It is also popular in Sweden and other Northern European countries, where the Defense of the Ancients-inspired song "Vi sitter i Ventrilo och spelar DotA" by Swedish musician Basshunter reached the European 2006 charts at #116 and cracked the top ten Singles Charts in Sweden, Norway,[33] and Finland.[34] LAN tournaments are a major part of worldwide play,[30] including tournaments in Sweden and Russia; however, due to a lack of LAN tournaments and championships in North America, several teams disbanded.[31] Blizzard points to DotA as an example of what dedicated mapmakers can create using developer's tools.[35]
In June 2008, captainSMRT, writing for Gamasutra, stated that DotA "is likely the most popular and most-discussed free, non-supported game mod in the world".[4] In pointing to the strong community built around the game, Walbridge stated that DotA shows it is much easier for a community game to be maintained by the community, and this is one of the maps' greatest strengths. Former game journalist Luke Smith called DotA "the ultimate RTS".[36]
Defense of the Ancients has been credited as one of the influences for the 2009 Gas Powered Games title Demigod,[37][38] with the video game publication GameSpy noting the game's premise revolved around aspiring gods "[playing] DotA in real life".[39] Guinsoo went on to apply many of the mechanics and lessons he learned from Defense of the Ancients to the Riot Games title League of Legends.[18] Other "DotA clones" include S2 Games' Heroes of Newerth.[40][41] Blizzard Entertainment is also developing a free mod forStarCraft II: Heart of the Swarm entitled Blizzard All-stars, featuring an array of heroes from Blizzard's franchises.[42]
Sequel
Main article: Dota 2
In October 2009, IceFrog was hired by Valve Corporation, leading a team in a project that he described as "great news for DotAfans".[43] Valve officially announced the stand-alone sequel to the original mod, Dota 2, in October of 2010.[5] Dota 2 follows heavily in the gameplay style of DotA, with aesthetics and heroes working as direct ports to the original mod. In addition to the pre-conceived gameplay constants, Dota 2 also features Steam support and profile tracking, intended to emphasize and support the game's matchmaking.".[44]
The marketing and trademark of Dota 2 by Valve has gained concern and opposition from the original DotA Allstars contributors working at Riot Games, as well as Blizzard Entertainment, both of which have legally opposed the franchising of Dota by Valve.[45] The legal dispute was conceded on May 11, 2012, however, with Valve gaining undisputed franchising rights for commercial use to the trademark, while non-commercial use remains open to the public.[46]


References
^ "DotA latest release". IceFrog. Retrieved 2012-03-21.
^ Tok, Kevin (2006-01-25). "Defense of the Ancients 101, Page 2". GotFrag. Archived from the original on 2009-01-24. Retrieved 2007-08-04.
^ IceFrog (2010-07-28). "Official DotA: Map Archive". GetDotA.com. Retrieved 2010-07-28.
^ a b c d e f Walbridge, Michael (2008-06-12). "Analysis: Defense of the Ancients - An Underground Revolution". Gamasutra. Retrieved 2008-06-23.
^ a b Biessener, Adam (2010-10-23). "Valve's New Game Announced, Detailed: Dota 2". Game Informer. Retrieved 2010-12-16.
^ "Learn Dota". PlayDota.com. Archived from the original on 2011-07-23. Retrieved 2010-10-23.
^ Lodaya, Punit (2006-02-09). "DotA: AllStars Part 1". TechTree.com. Archived from the original on 2009-06-25. Retrieved 2007-08-04.
^ "Hero Database". PlayDotA.com. Retrieved 2009-10-15.
^ Nair, Neha (2007-10-30). "Why Defense of the Ancients? (Pg. 1)". GotFrag. Archived from the original on 2009-06-24. Retrieved 2007-11-01.
^ Lodaya, Punit (2006-02-09). "DotA: AllStars Part 2: What Do I Do?". TechTree.com. Archived from the original on 2009-05-22. Retrieved 2007-08-04.
^ Lo, Jaclyn (2008-04-03). "DotA 101: The Killing Blow". GotFrag.com. Archived from the original on 2009-06-30. Retrieved 2009-10-26.
^ "PlayDotA.com Items Database". PlayDotA.com. Archived from the original on 2010-01-02. Retrieved 2007-03-01.
^ a b Tok, Kevin (2006-01-25). "Defense of the Ancients 101".GotFrag. Archived from the original on 2009-06-24. Retrieved 2007-08-04.
^ a b Warcraft III Instruction Manual (World Editor ed.). Blizzard Entertainment. 2002. p. 16.
^ a b c d Feak, Steve; Steve Mescon (2009-03-19). "Postmortem: Defense of the Ancients". Gamasutra. pp. 1–5. Archived fromthe original on 2010-12-07. Retrieved 2009-04-01.
^ Waldbridge, Michael (2008-05-30). "The Game Anthropologist: Defense of the Ancients: An Underground Revolution". GameSetWatch. Archived from the original on 2009-04-17. Retrieved 2009-01-20.
^ Staff (2008-02-18). "Vida: El top 5" (in Español). El Universo. Archived from the original on 2009-06-14. Retrieved 2008-07-01.
^ a b Perez, Daniel (2009-01-16). "Previews; We talk with new developer Riot Games about its strategy/RPG hybrid and the lead designer's Warcraft roots.". 1UP.com. Retrieved 2009-02-07.
^ a b Nair, Neha (2009-04-28). "Interview with Pendragon, The future of DotA-Allstars.com". Dota-Allstars.com. Archived fromthe original on 2009-05-19. Retrieved 2009-05-15.
^ IceFrog. "Latest DotA Changelog". GetDota.com. Archived from the original on 2007-08-30. Retrieved 2007-09-04.
^ IceFrog (2008-12-24). "Q&A Session #1". icefrog.com. Archived from the original on 2009-02-01. Retrieved 2009-04-20.
^ IceFrog (2009-04-08). "Update". icefrog.com. Archived fromthe original on 2009-06-16. Retrieved 2009-04-20.
^ IceFrog (2009-05-14). "IceFrog.com: DotA Website News". PlayDotA.com. Retrieved 2009-05-15.
^ Staff (2004-09-01). "WarCraft Maps Go Mod". Computer Gaming World. Retrieved 2007-08-12.
^ Staff (2005). "Blizzcon '05 Tournaments". Blizzard. Archived from the original on July 2, 2007. Retrieved 2007-08-05.
^ "About WCG Asian Championships". World Cyber Games. 2006-08-05. Archived from the original on October 11, 2007. Retrieved 2007-02-19.
^ "CyberEvolution - Warcraft 3: Defense of the Ancients - Series 1". cevolved.com. Archived from the original on 2006-08-31. Retrieved 2007-02-19.
^ Banks, James (2008-01-06). "ESWC Gamelist". SK Gaming. Archived from the original on 2008-07-25. Retrieved 2008-01-02.
^ Saylor, Robby (2008-02-14). "Rwar and Slahser on Current Issues". GotFrag. Archived from the original on 2009-06-25. Retrieved 2008-03-06.
^ a b Nair, Neha (2008-01-18). "ESWC interview, why DotA?".GotFrag. Archived from the original on 2009-06-24. Retrieved 2008-03-07.
^ a b Nair, Neha (2007-10-30). "Why Defense of the Ancients? (Pg. 2)". GotFrag. Retrieved 2007-11-01.
^ Fahey, Mike (2009-02-12). "From Warcraft Obsession to Game Creation". Kotaku. Retrieved 2009-09-12.
^ "Basshunter - Vi sitter i Ventrilo och spelar DotA". norweigancharts.com. Retrieved 2007-08-07.
^ "Bass hunter - Vi sitter i Ventrilo och spelar DotA". finnishcharts.com. Retrieved 2007-08-07.
^ Mielke, James (July 2007). "Will Work for Vespene Gas; Ten minutes with StarCraft II lead producer Chris Sigaty". Games for Windows (8).
^ O'Connor, Frank; Luke Smith (2008-02-19). "The Official Bungie Podcast". Bungie. Retrieved 2008-02-27.
^ Purchese, Rob (2008-03-04). "GPG "fairly certain" Demigod will make 08". Eurogamer. Retrieved 2008-03-05.
^ Paul, Ure (2008-03-04). "Demigod First Look". ActionTrip. Retrieved 2008-03-12.
^ Lopez, Miguel (2008-02-21). "Demigod (PC) Preview".GameSpy. Retrieved 2008-10-16.
^ Ng, Keane (2009-07-14). "League of Legends Will Be Free to Play". The Escapist. Retrieved 2009-07-15.
^ Nguyen, Thierry (2009-09-01). "Clash of The DOTAs".1UP.com. Retrieved 2009-10-21.
^ Varanini, Giancarlo (2010-10-23). "Starcraft II: Blizzard DOTA Hands-On". GameSpot. Retrieved March 05, 2011.
^ O'Conner, Alice (2009-10-05). "DotA Dev Joins Valve, Hints at Future Game". Shacknews. Retrieved 2009-10-05.
^ Onyett, Charles (2011-01-08). "Valve's Next Game". IGN. Retrieved 2011-01-07.
^ Plunkett, Luke (2012-02-10). "Blizzard and Valve go to War Over DOTA Name". Kotaku.
^ Reilly, Jim (2012-05-11). "Valve, Blizzard Reach DOTA Trademark Agreement". Game Informer. Retrieved 2012-05-12.



Selasa, 08 Mei 2012

Foods That Cause Acne


Artikel-bahasainggris.blogspot.com Foods That Cause Acne. Acne is one of the most hated enemy by everyone, especially women. Acne is not including a dangerous disease. But its presence is very annoying, though acne is not harmful but should we treat and handle well.
Acne is caused by clogged pores due to overactive oil glands. Although many medical experts who denied any connection between acne with the food we eat, there's no harm in avoiding some foods that supposedly can trigger acne.

Here are some foods can cause acne:

1. Sugar and Chocolate
Chocolate may be one of the most food trigger acne. Archives of Dermatology published a study which explains that the food has a high Glycemic Index scale, usually in processed carbohydrates such as sugar can cause the appearance of acne due to increased hormone levels.

2. Milk
Some studies show a high milk intake may be associated with the appearance of acne. A Harvard study found that teens who drink milk more than two servings a day are more likely to suffer from severe acne. That is because the increase in growth hormone which causes the sebaceous glands in the skin become clogged.

3. Iodine
Iodine may be one factor in the appearance of acne, such as skin oil glands which can irritate skin that is prone to acne. Iodine can be found in fish and shellfish because sea water contains iodine. In addition other sources comes from iodized salt which is a component of several types of canned food.

4.Caffeine and Alcohol
Caffeine is considered to trigger the appearance of acne because it can affect hormone levels produced by the body. Some sources of caffeine are coffee, tea, soft drinks, and chocolate. In addition, alcohol also causes an increase in hormones, particularly testosterone can cause acne more often.

5. Food Allergy Triggers
Skin problems often arise due to food allergies, especially milk and eggs. Acne appears due to the immune system tries to fight the poison that is felt. An allergist has diagnosed and confirmed the relationship of food allergy with severe acne.

6. Fruit and Vegetable Characteristically Acid
Some fruits and vegetables that are acidic can cause the appearance of acne, such as carrots, cucumbers, oranges, and lettuce. The acidity of the body can cause the appearance of acne, because it should be avoided.

Those are some foods that can trigger the onset of Acne.

Inducting New Employees Into Your Company



Artikel-bahasainggris.blogspot.com - Inducting New Employees Into Your Company. New employees are the best assets of a company. New employees can advance a company's business if they can work well and can advance the company where they work. If you're looking for a way or method to introduce the existing business in your company to new employees, there are some things you can do. Here are some suggestions to introduce your company to a new employees:

The first way, to make new employees feel comfortable in your company. As a new employee, maybe they can not immediately adapt to your company. They may take time to recognize the environments in which they work. So make new employees feel comfortable in your company, so they can work comfortably.

The second way, introducing new employees to other work colleagues. Introduce them to other colleagues in their department. In this way makes them comfortable asking questions on their first day

The third way, after introductions are made, you should discuss with new employees, what you hope for. What to tell what should be done by new employees. So that later they can work well according to your wishes. If they do not know what you expect, they will not be able to meet your needs.


Kamis, 26 April 2012

Noun Clause


NOUN CLOUSE

Noun clause adalah clause (klausa) yang difungsikan sebagai noun. Seperti halnya single noun (i.e. book,  person, dst) dan noun phrase (i.e. this book, the one, dst), noun clause juga dapat digunakan sebagai subject kalimat dan object kalimat.

Rumus Noun Clause >> Conjunction + Subject + Predicate + Object

Jenis-jenis Noun Clause:

  • Subject kalimat
  • Objek verba transitif
  • Objek preposisi
  • Pemberi keterangan tambahan
  • Pelengkap


Contoh kalimat :

  1. I don't believe what you are liying me .
  2. What the Mrs. Hanifa has heard is false
  3. That the ball is circle is fact
  4. This is what you like
  5. The good news is that the madrid football club has been lost .
  6. That is what you need
  7. The fact that my boyfriend come to my house can make me happy
  8. Be carefull of what you are doing
  9. Please tell me to what your mom is cooking
  10. He said that his girlfriend would go to Lombok

Rabu, 25 April 2012

YUI YOSHIOKA ( SINGER )


 YUI




Yui Yoshioka
Born March 26, 1987 (age 25)
Fukuoka, Japan  
Genres Pop, pop rock, J-Pop  
Occupations singer-Songwriter, composer, Music arranger, Guitarist, multi-instrumentalist, Producer, actress, radio Personality  
Instruments Vocals, acoustic guitar, electric guitar, bass, piano, drums  
Years active 2004–present  
Labels Studioseven Recordings, Gr8! Records, Leaflet Records  
Website yui-net.com  
Notable instruments  
Martin D-28
Fender GA-45SCE
D1-LD0
Fender GDC200 SCE
Fender Stratocaster
Squier Bronco Bass
Fender Telecaster
Yui (ユイ?, born March 26, 1987), stylized as YUI, is a multi-instrumentalist, singer-songwriter, composer, actress, and radio personality. Born and raised in Fukuoka, she played live at various locations in her home town before being noticed by Sony Music Japan when she was 17 years old and released her debut single months later. However her singles were only met with moderate success until her breakout "Good-bye Days", which charted for 44 weeks on Oriconand marked her as one of the Japanese music industry's rising stars.[1]
Since her debut album, From Me to You, each of her albums has topped the charts, and has had at least one single reach number one yearly since 2007, including five straight from mid-2008 to late-2010.[2]
She is popular in Japan and in surrounding countries, ranking number one in 2011 Count Down TV "Dearest Female Artist"[3] and Music Station "Artist You Most Want to Marry"[4] polls, as well as Radio Television Hong Kong's "Most Popular Japanese Artist".[5]

Biography


Early life
YUI was born in Fukuoka, Japan. The Associated Press has reported that her full name is "Yui Yoshioka";[6][7] but YUI and her record label have not confirmed this. She grew up in a single-parent family; her father left her mother when she was three. She stated that she had always been close to music, as she would remember the beats from music she heard on the radio, and could sing it. By the time she was in elementary school she thought she would like to become a singer.[8]
Self-described as shy and horrible at talking to others as a child, she would play outside by herself in mountains, rivers, by the sea and in rice paddies.[9] In her third year, she was influenced by her mother to begin writing a journal of her feelings and tried to compose them into poems. By the time she was in high school, she began to write songs, and she thought of that as being managing to be able express herself little by little.[9][10] While in high school, she worked part-time at a Chinese restaurant to help pay for tuition. With her workload, she thought she no longer had the time to realize her dreams of a music career. For example, between music, school and work, she only had one or two hours of sleep; she would eventually get ill.[11] While in the hospital, she was overwhelmed with the desire to make music and finally decided that school and music could not coexist.[11]
Soon after leaving the hospital, she got a chance to see her first live street performance.[11] She expressed a desire to pursue a musical career to the band, Bianco Nero, at the end of the concert. The band advised YUI to join a private music school. Despite the social norm of finishing school in Japan and discouragement from her teachers, YUI did not hesitate to drop out of high school and began to study guitar and songwriting at a juku (cram school) in her hometown of Fukuoka.[11][12] Aspiring to become a professional, she took to street performing at Fukuoka's Tenjin Station. These street performa
nces helped YUI to overcome her shyness.

Initial career
 Her professional career began in March 2004 when, at the recommendation of her juku instructors, she applied for an audition hosted bySony Music Japan.[13] Despite the audition rule that a participant could only perform two songs, YUI was allowed to sing three. She first sang "Why Me" (a song later included in her debut Sony Records single), followed by "It's Happy Line" and "I Know". The judges gave her the maximum score. Because "I Know" was incomplete at the time, the judges were able to get a glimpse of what would later be dubbed "YUI-go" (YUI語?)", or YUI-speak, nonsensical English hummed to a tune during her songwriting process – an example of YUI-go can be found in the film Song of the Sun when YUI is working on the song "Goodbye Days".
On December 24, 2004, she released her debut single, "It's Happy Line", under the indie label Leaflet Records, coupled with the track "I Know". The pressing was limited to only 2,000 copies in her home area.

From Me to You (2005–2006)
 Upon leaving her hometown in Fukuoka for Tokyo, YUI wrote the song "Feel My Soul" as a tribute to her hometown. Although she initially had planned its release on an indie label, Fuji Television producer Mr. Yamaguchi was so inspired by YUI's voice that he insisted on having her work on the music for his primetime drama Fukigen na Gene even before she released her first major single.[14] The music in Fukigen na Gene was eventually based on her songs "Feel My Soul" and "It's Happy Line".
On February 23, YUI released her first major debut single "Feel My Soul". With the publicity the drama tie-in drew in, "Feel My Soul" managed to sell over 100,000 copies and managed to chart at number 8 on Oricon Weekly Charts in its first week. Her next three singles, "Tomorrow's Way" (theme song for the movie Hinokio), "Life" (5th ending theme for the Bleach anime), and "Tokyo" did not chart as high as "Feel My Soul", and were only moderately successful in comparison.
After the release of four singles, YUI released her debut album, titled From Me to You, a moderate success with sales of more than 200,000 copies.

Can't Buy My Love (2006–2007)
 YUI made her acting debut in the full-length feature film Song of the Sun (Taiyou no uta, タイヨウのうた),[15] which opened on June 17, 2006. The film was screened at the 2006 Cannes Film Festival.[16] She had a very unique way of approaching her role, such as imagining unscripted conversations between other characters and hers as well as staying in her character's room and fitting the aberrant sleeping patters of her character to give herself a sense of her role.[17][18] She would eventually attend the Japan Academy Prize and win the Best Newcomer Award for Midnight Sun. Prior to the release of the movie, YUI released her fifth single "Good-bye Days" written specifically for the film. The single is thus so far her highest selling at more than 200,000 copies sold. All three tracks on the single are featured in Midnight Sun. The single also re-released the track "It's Happy Line", originally released on her debut single.
Her next single, "I Remember You", did well in terms of sales, riding on the wave of the popularity of "Good-bye Days". YUI's seventh single "Rolling Star" was chosen as the 5th opening theme for the Bleach anime. Her eighth single, "Cherry" was featured in commercial promotingKDDI, a Listen Mobile Service.
She released her second album Can't Buy My Love on April 4, 2007. The album spending two weeks at number 1 on the Oricon charts, shattering her entire previous album's record sales in one week. Can't Buy My Love managed to sell over 680,000 copies. Due to the success of Can't Buy My Love, YUI's previous album, From Me to You charted once again, adding another 9,000 copies to the Oricon counting.



 I Loved Yesterday (2007–2008)
YUI released her 9th single "My Generation/Understand" on June 13, 2007. It was her first double A-side single. "My Generation" was selected as the ending theme for the TV drama Seito Shokun!, and "Understand" was chosen as the theme song for the movie Dog in a Sidecar (サイドカーに犬),[19] (starring her senpai at Stardust Promotion, Yūko Takeuchi). The single charted at number 1 on the OriconWeekly Charts the first week of its release.
Her tenth single, "Love & Truth" was released on September 26, 2007. The title track is the theme song to the film Closed Note (クローズド・ノート) (starring Erika Sawajiri, also of Stardust).
During this time, her previous two albums were re-released as Winter Sleeve Editions in alternative covers taken from her "Love & Truth" photoshoot. Her first live concert DVD Thank You My Teens was released on November 14, 2007, which contained footage of her second live concert tour.
On November 19, 2007, YUI opened her first live show at Nippon Budokan, which promptly sold out.[20] The Budokan concert was structured similar to a live performance, which a writer from B-Pass called it fitting considering her beginnings as a street performer on the streets of Fukuoka.[20]
YUI started 2008 with her eleventh single, "Namidairo", released on February 27, 2008.[21] YUI composed the song as a "mysterious and sad sounding" insert for the television drama 4 Shimai Tantei Dan. The chorus of the song was incidentally written by YUI long ago, during her singing debut.
A week following the release of her 11th single, the promotional video of a new song "Laugh Away", was released. The song was used inGlico's "Watering KissMint" commercial. "Laugh Away" was released as a digital single on March 10, 2008.
Her third studio album was released on April 9, 2008 titled I Loved Yesterday. It quickly charted at number 1 on the Oricon Weekly Charts and sold more than 400,000 copies, only a little behind her second album. The 10th track on the album, titled "Oh Yeah", was used as the opening theme to Mezamashi TV, a morning television show. The limited edition version of the album included a DVD which contained music videos of her previous singles and live footage of her Nippon Budokan show. The album was composed mainly of semi-ballads with much of the same themes as her previous releases such as youth.[22]
YUI's third tour, named "Oui: I Loved Yesterday'" started in May 2008 and ran until July.[23]

My Short Stories/Holidays in the Sun (2008–2010)
 On July 2, 2008, YUI released "Summer Song"[24] again charting at number 1 on the Oricon Weekly Charts. "Summer Song" sold 83,440 copies in a week, making "Summer Song" second highest in first week sales after "Love & Truth."
YUI released her B-side compilation album, My Short Stories,[25] on November 12, 2008, which charted at number 1 on Oricon. The album included all the B-side tracks of all her singles to date, along with a new song "I'll Be".[26] YUI is the second female artist whose B-side compilation album topped the charts, after Seiko Matsuda's Touch Me in 1984. The last compilation album that reached No. 1 was Mr. Children's B-Side in May 2007. On the success of "My Short Stories", sales of her first album From Me to You rose again.
In her "YUI Diary" blog entry on August 29, 2008, YUI mentioned that she would put her career on hold, not making any public appearances after the release of the album. With this break, she would be able to fully concentrate on her plans for the next year. During this break, she co-wrote the song "I Do It" with Okinawa girl band Stereopony. It was released as Stereopony's third single on April 22, 2009.[27]
 YUI announced her return from her 5-month hiatus on March 25, 2009 on her official website. The single celebrating her return is an up-tempo tune titled "Again." The track was chosen as the first opening theme of the new season of the Fullmetal Alchemist Brotherhood anime, premiered on April 5, 2009. The single was released on June 3, 2009.[28] "Again" debuted atop the Oricon charts, selling over 110,000 copies in its first week. It currently has the highest opening week sales for a female act in 2009.[29]
Her website YUI-net.com announced the release of her second double-A side single named "It's All Too Much/Never Say Die" on July 27, 2009. The two songs were featured in the movie adaptation of Kaiji as both a theme and an insert song.[30] The single was released on October 7, 2009 and Kaiji released on October 10, 2009. The single debuted at number 1, selling 75,000 copies in its first week of sales. This is her fifth overall number 1 single. YUI released "Gloria" on January 20, 2010. It was another chart-topper, selling 80,000 copies in the first week. Her next single, "To Mother," was released on June 2, 2010.
On July 14, 2010, YUI released her fourth studio album Holidays in the Sun, which included her five singles from "Summer Song" to "To Mother". It became her fourth straight album to top the Oricon charts, eventually selling over 300,000 copies, and attained the certification of Platinum.[31][32]

How Crazy Your Love (2010–present)
 Her single "Rain" was released on November 24, 2010.[33] YUI's released a double-A side of "It's My Life/Your Heaven," on January 26, 2011. YUI traveled to Sweden for the shooting of the "Your Heaven" music video and a short movie showing YUI's journey to various places and shops in Sweden.
YUI's tour DVD, Holidays in the Sun was released on March 9. Her newest single, "Hello (Paradise Kiss)", was released on June 1, 2011, the A-side and B-side being theme song and ending song, respectively, of the live-action movie "Paradise Kiss". On June 16, 2011, YUI traveled to Hong Kong for her first overseas concert at the AsiaWorld-Expo Arena, performing to a capacity audience of 14,000 people.[34]
YUI visited schools in stricken areas from the 2011 Tōhoku earthquake and tsunami on July 7, 2011, and performed a charity concert. Her single "Green a.Live" uses the emotions and thoughts she felt from the visit, and was released on October 5, 2011.[35] It was previewed on the Tokyo FM radio show School of Lock on August 22.[36] "Green a.Live" debuted on top of the charts, and became her first number one single since July 2010.
On November 2, 2011, YUI's album How Crazy Your Love was released. The album debuted at number one on the daily charts, selling just under 50,000 copies on the first day of release, and would go on to reach number one on the weekly charts – making How Crazy Your Loveher fifth straight album to debut at the weekly number one.[37][38] YUI started her fifth major tour on November 11, 2011 to promote her recent album.[39] It has cruising as the major theme.[40]


Discography
Main article: YUI discography
Studio albums
2006: From Me to You
2007: Can't Buy My Love
2008: I Loved Yesterday
2010: Holidays in the Sun
2011: How Crazy Your Love

Compilation albums
2008: My Short Stories

Filmography
DVD
2009: Thank You My Teens
2011: YUI 4th Tour 2010: Hotel Holidays in the Sun
2012: YUI 5th Tour 2012: Cruising How Crazy Your Love

Movies/Drama

Year Title Role  
2006 Song of the Sun Kaoru Amane (Lead)  
2011 Kaitō Royale Cameo


Live performances
Tours
YUI First Tour 2006 "7 Street": Live Life Love (March 21 – April 18, 2006)
YUI Second Tour 2007 "Spring & Jump": Can't Buy My Love (April 13 – June 1, 2007)
YUI Third Tour 2008 "Oui": I Loved Yesterday (May 5 – July 19, 2008)
YUI Fourth Tour 2010: Hotel Holidays in the Sun (September 12 – November 2, 2010)
YUI Fifth Tour 2011: "Cruising": How Crazy Your Love (November 11, 2011 – January 25, 2012)[39]

Single-day Performances
YUI Live 2007 at Nippon Budokan (November 19, 2007)
YUI Live 2011: Hong Kong Hotel Holidays in the Sun (June 26, 2011)

Awards

Year Nominated work Award Result  
2007 Herself 20th Japan Gold Disc Awards: Artist of the Year[41] Nominated  
  Herself 30th Japan Academy Prize: Rookie of Year[42] Won  
  Good-bye Days MTV Video Music Awards Japan: Best Video From a Film (from Midnight Sun) Nominated  
2008 Herself MTV Student Voice Award 2008: Best Artist[43] Won  
  Love & Truth MTV Video Music Awards Japan: Best Pop Video Nominated  
  Love & Truth MTV Video Music Awards Japan: Best Video From a Film (from Closed Note) Nominated  
  My Generation Space Shower Music Video Awards 08: Best Pop Video[44] Won  
2010 Gloria 1st Brazil's J-Station Music Awards: Hit of The Year[45] Won  
2011 Rain MTV Video Music Awards Japan: Best Female Video[46] Nominated  
  Holidays in the Sun MTV Video Music Awards Japan|: Best Album of the Year[46] Nominated

References


^ "Good-bye Days" (in Japanese). Oricon. Retrieved July 30, 2011.
^ "YUIのリリース一覧" (in Japanese). Oricon.
^ "CDTV Top 30 Most Dearest Female Artist" (in Japanese). Count Down TV. August 13, 2011. Tokyo

Broadcasting System.
^ Tamori, Yoshie Takeuchi (June 6, 2011). "Music Station" (in Japanese). Music Station. TV Asahi.
^ "22nd Pop International Poll" (in Chinese). Radio Television Hong Kong.
^ Lee, Min (May 15, 2011). "Japanese Singer YUI Eyes Bigger Foreign Fan Base". Retrieved December 2, 2011.
^ Lee, Min (June 27, 2011). "Japanese Singer YUI Stages First Foreign Show". Retrieved December 2, 2011.
^ "Interview of YUI (page 5)" (in Japanese). Livedoor.
^ a b Oricon Style, February 2, 2006 (Japanese)
^ "Interview of YUI (page 3)" (in Japanese). Livedoor.
^ a b c d ROCKIN' ON JAPAN, May 2007 (Japanese)
^ NEWS MAKER, July 2007 (Japanese)
^ "Interview". Excite.
^ "映画「カイジ 人生逆転ゲーム」での再会" (in Japanese). Retrieved July 26, 2011.
^ "Midnight Sun". Shochiku. Retrieved March 11, 2007.
^ "Complete Cannes 2006 Line-up". Shochiku. Retrieved March 11, 2007.
^ (dvd) タイヨウのうた×YUIと薫のうた. Geneon Universal Entertainment. June 6, 2006.
^ Mcgue, Kevin (January 25, 2007). "Enough to Make You Weep".South China Morning Post.
^ "YUI-net Discography". YUI-net. Retrieved May 21, 2007.
^ a b B-PASS, February, 2008 (Japanese)
^ World of YUI | YUI News, Community, Fansite, Gallery: New YUI Single!
^ "I Loved Yesterday-YUI". allmusic. Retrieved October 23, 2011.
^ "Official YUI 3rd Tour Information". YUI-net. Retrieved March 10, 2008.
^ "Confirmation of a new single release by Sony Music Japan".
^ "Confirmation of new album title "My Short Stories"" (in Japanese). YUI-net. Retrieved September 17, 2008.
^ "Confirmation of new song title "I'll be"" (in Japanese). YUI-net. Retrieved September 8, 2008.
^ "News about YUI x Stereopony Collaboration of "I Do It"" (in Japanese). Oricon News. Retrieved March 3, 2009.
^ "Confirmation of YUI's new single, "Again"" (in Japanese). Livedoor. Retrieved March 26, 2009.
^ "YUI自己最高記録更新で完全復活! 09年女性最高初動でシングル首位" (in Japanese). Oricon. June 9, 2009. Retrieved June 9, 2009.
^ "Confirmation of new single "It's all too much/Never say die""(in Japanese). YUI-net. Retrieved July 29, 2009.
^ "オリコンランキング情報サービス「you大樹」". Oricon. Retrieved December 20, 2010. (subscription only)
^ "ゴールド等認定作品一覧 2010年07月" (in Japanese). RIAJ. Retrieved August 21, 2010.
^ "Rain" (in Japanese). Amazon.com. October 26, 2010. Retrieved October 26, 2010.
^ "Japanese Singer YUI Stages First Foreign Show". Retrieved August 15, 2011.
^ "YUIの新しいシングル『Green a.live』" (in Japanese). September 22, 2011. Retrieved August 22, 2011.
^ "新曲『Green a.live』リリース決定!!! (2011.8.22) [New title "Green Alive" to be released]" (in Japanese). Sony Music Records (Japan) Inc.. August 22, 2011. Retrieved August 22, 2011.
^ "2011年11月01日のCDアルバムデイリーランキング" (in Japanese). Oricon. November 1, 2011. Retrieved November 7, 2011.
^ "2011年10月31日~2011年11月06日のCDアルバム週間ランキング" (in Japanese). Oricon. November 6, 2011. Retrieved November 11, 2011.
^ a b "YUI 5th Tour 2011 開催決定!!" (in Japanese). Sony Music Records (Japan) Inc.. September 10, 2011. Retrieved September 12, 2011.
^ "「HOW CRAZY YOUR LOVE」というタイトルに込めた想い"(in Japanese). Oricon. November 2, 2011. Retrieved December 7, 2011.
^ "第20回日本ゴールドディスク大賞・受賞作品/アーティスト. RIAJ. Retrieved on 2007-6-21. (Japanese)
^ "第30回日本アカデミー賞. NIPPON ACADEMY-SHO ASSOCIATION. Retrieved on 2007-11-15. (Japanese)
^ "最優秀"STUDENT VOICE"アーティスト賞. Retrieved on 2009-9-29 (Japanese)
^ "SPACE SHOWER MUSIC VIDEO AWARDS 08. Retrieved on 2009-9-29 (Japanese)
^ Confira os vencedores do J-Station Music Awards 2010. Retrieved on 2011-01-27 (Portuguese)
^ a b "MTV Music Aid Japan". MTV. Retrieved August 15, 2011.(Japanese)

External links
Official website (Japanese)
YUI at Allmusic
YUI discography at MusicBrainz
YUI at the Internet Movie Database

sumber : www.wikipedia.com